Thesis!

I’m so busy with jobhunting and consulting that I have been neglecting my thesis work. My project is to develop the physics and graphics engines sufficient for doing realtime simulation of “The Neverhood”, a claymation videogame from the 90s. My professor said “Start with a spinning box!” so I did. It’s a humble beginning, but it means my dev environment is set up and I’m thinking about OpenGL again.

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